World of Warcraft: Dragonflight - Aberrus: Sarkareth Boss Room

During the development of Dragonflight, I was the Dungeon Team's Point Artist for the Aberrus raid. This was my biggest responsibility yet, and I'm so grateful for Lead Artist Ryan Cooper's mentorship during this experience.

As the main point of contact for the Dungeon Team on this feature, I was responsible for leading the raid's architectural creation from greybox to final. I worked closely with representatives from various disciplines, resolved technical and artistic blockers, and helped craft the overall look and feel of the entire space.
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Additional Art: Erica Cai, Jeff Chang, Ryan Cooper, Steve Crow, Jessica Dinh, Kaitlyn Firehock, Ethan Zink, World of Warcraft Art Team
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FX: https://www.artstation.com/artwork/rJWZoa
Concept by: https://www.artstation.com/liannatai
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https://www.artstation.com/ericai
https://www.artstation.com/jeffchang
https://www.artstation.com/lowpoly
https://www.artstation.com/sjcrow
https://www.artstation.com/jessicadinh
https://www.artstation.com/firehock
https://www.artstation.com/ezink