Senior Artist on the World of Warcraft Dungeon Art team.
Artist on the World of Warcraft Dungeon Art team.
Point Artist for the 10.1 Raid, the game's most challenging endgame content.
- As main point of contact, led the Dungeon Artist team in their work on this
raid.
- Resolved technical and artistic blockers, and pivoted to adjusted timelines.
- Worked closely with other teams, and facilitated cooperation between
various disciplines to achieve a polished final product.
Associate Artist on the World of Warcraft Dungeon Art team.
- Concepted, modeled, and textured buildings and structures.
- Created the Red Dragonflight architecture style.
- Led the architecture creation of the Life Pools dungeon.
- Shipped Game - World of Warcraft: Dragonflight (2022)
At Daylight Studios, I worked full-time on creating art assets for their newest game, a spy-themed management sim. As a concept artist intern, I designed and then fully rendered and illustrated many key assets, painted cutscene backgrounds, touched up artwork, and animated characters. Because I also applied for the script writing position, I assisted in writing the NPC dialogue and scripts.
At MassDigi's Summer Innovation Program, I worked a full-time internship on mobile games as a game developer, Producer, and Artist. I managed my team and production pipeline, created concept art and game art assets, and promoted our game at conventions.