Sofia Syjuco
Sofia Syjuco
Senior Artist at Blizzard Entertainment
Irvine, United States

Summary

Senior Artist on the World of Warcraft Dungeon Art team.

Resume PDF

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Skills

3D ModelingTexturingConcept Art3D AnimationUV MappingVersion Control

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
SpeedTree
SpeedTree
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Perforce
Perforce
Github
Github

Productions

    • Video Game
      World of Warcraft - Patch 10.1: Embers of Neltharion
    • Year
      2023
    • Role
      Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Holy Potatoes: A Spy Story?!
    • Year
      2018
    • Role
      Concept Art Intern
    • Company
      Daylight Studios
    • Mobile Game
      Colosseum Coach
    • Year
      2016
    • Role
      Game Development Intern: Producer/Artist
    • Company
      MassDIGi

Experience

  • Artist at Blizzard Entertainment
    September 2022 - Present

    Artist on the World of Warcraft Dungeon Art team.

    Point Artist for the 10.1 Raid, the game's most challenging endgame content.

    - As main point of contact, led the Dungeon Artist team in their work on this

    raid.

    - Resolved technical and artistic blockers, and pivoted to adjusted timelines.

    - Worked closely with other teams, and facilitated cooperation between

    various disciplines to achieve a polished final product.

  • Associate Artist at Blizzard Entertainment
    January 2020 - September 2022

    Associate Artist on the World of Warcraft Dungeon Art team.

    - Concepted, modeled, and textured buildings and structures.

    - Created the Red Dragonflight architecture style.

    - Led the architecture creation of the Life Pools dungeon.

    - Shipped Game - World of Warcraft: Dragonflight (2022)

  • Concept Art Intern at Daylight Studios
    Singapore, Singapore
    May 2018 - August 2018

    At Daylight Studios, I worked full-time on creating art assets for their newest game, a spy-themed management sim. As a concept artist intern, I designed and then fully rendered and illustrated many key assets, painted cutscene backgrounds, touched up artwork, and animated characters. Because I also applied for the script writing position, I assisted in writing the NPC dialogue and scripts.

  • Game Development Intern at MassDiGI
    Worcester, Massachusetts, United States of America
    May 2016 - August 2016

    At MassDigi's Summer Innovation Program, I worked a full-time internship on mobile games as a game developer, Producer, and Artist. I managed my team and production pipeline, created concept art and game art assets, and promoted our game at conventions.

    http://www.massdigi.org/